Q: Imagine a scenario where you’ve built your input channels according to an input list from a rider. You realize day of show that instead of only 2 guitar channels they need one additional guitar channel and the operator naturally wants it to fall on the desk next to the other two.
I realize I can go to the end of the input list, add the guitar channel, drag and drop it next to the others I made in director the day before, however the operator also is requesting that the input patch to the stage box stays 1:1 (against adding the additional guitar at the end of the patch even if I can make it visually be next to the others on the desk).
Now imagine a crew that wants to add a handful of new changes to the show you pre-built. Once you add their additional channels at the end of the patch, drag and drop those where they want them physically on the desk, and re-patch the I/O so it’s 1:1 to their updated patch, your Slink patch looks crazy visually! Also, channel “numbers” in the scribble strip are misleading (even though I know you can see the I/O channel port there!)
Basically, is there a way to bump around input channels, so that the I/O matches up with the input list? Like drag and drop in the I/O section to stay 1:1 to patch
Imagine there are still people out there they use strategies established 25 years ago to avoid patch confusion… no matter which desk is used… just using their brain
Patrick-Giles Maillot created a program for the X32 that did exactly this (called the X32CustomLayer). It would move channels around by copying and pasting them into whatever order you specified. I didn’t need to use it very often, but it was a really useful tool when you did need it.
I have no idea if the Avantis exposes their control protocol enough for someone to create a similar program for the Avantis.
This is actually a good idea that even though is very caveman comes in handy allllll the time with various people line checking and patching who aren’t familiar with any of the material. Thanks.