Indicate channels that are pfl'd in control list

We run two different services and use 2 completely different scenes. One of the inputs was not on the surface and still pfl’d. I have four suggestions.

  1. Automatically unpfl input if it is removed from the surface
  2. Have an option to do the above (defaulting to the current method)
  3. Show on the control screen which channels are pfl’d
  4. Have a method to touch the input on the control screen to turn off pfl.

If you have a spare soft key, you can always assign that to PAFL clear.

What problem did it cause to have a channel PAFL’d? I’d have thought that the next time you PAFL’d something else it would replace the previous one and if you’re using additive mode you’d have a clear key set up already. What am I missing here?

Chris