Okay, this might be slightly obscure, but it would be suuuuper useful to fire the last non-embedded program change, tied to last main scene recalled, upon undo + go.
IE - If I’m mapping out key changes for pitch correction, or even various cues for external hardware to specific scenes, accidentally hit go on a cue slightly too early, then have to Undo+go in a pinch… it’s a reeeeeal bummer if the pitch correction is suddenly still in the wrong key.
(…obviously one should have a kill switch mapped out to a softkey or something for that situation, but this would be a nice failsafe.)