Scene filter behaviour when changeing audio config

So, I don’t know if I’m the only one facing this issue, but I have several scenes with filters built into my template and every time I change the mixer config and/or input stereos, it messes up all my scene filters because the newly created stereo channels or mixes all default to an UNFILTERED state (meaning they will recall).
I can’t seem to find a way to default to filtered (meaning: don’t recall).

I find this odd, since an advice often heard when dealing with scens is: Start your scenes zith eveything filtered out and only pick the things to recall, you’re sure you want to recall.

Am I missing something here or should I just get used to updating ALL of my scene’s filters everytime I happen to change the mixer config?

thanks

This is how the system seems to work. If you can remember, it seems necessary to double check all of your scene filters when a change is made to the audio settings.

It caught me off guard this week myself. Nothing is worse than loading a scene (with scene filters set) that you have loaded countless time before, only to have it cause complete chaos because there was a change in the console’s audio settings.

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indeed.
I would be helpfulif you could set a user default default behavior.
Like:
-Recall filter defaults to none after confuguration changes.

I would prefer that, but it wouldn’t surprise me if there were other users who prefer the way it works now. Horses for courses.

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