So, I don’t know if I’m the only one facing this issue, but I have several scenes with filters built into my template and every time I change the mixer config and/or input stereos, it messes up all my scene filters because the newly created stereo channels or mixes all default to an UNFILTERED state (meaning they will recall).
I can’t seem to find a way to default to filtered (meaning: don’t recall).
I find this odd, since an advice often heard when dealing with scens is: Start your scenes zith eveything filtered out and only pick the things to recall, you’re sure you want to recall.
Am I missing something here or should I just get used to updating ALL of my scene’s filters everytime I happen to change the mixer config?
This is how the system seems to work. If you can remember, it seems necessary to double check all of your scene filters when a change is made to the audio settings.
It caught me off guard this week myself. Nothing is worse than loading a scene (with scene filters set) that you have loaded countless time before, only to have it cause complete chaos because there was a change in the console’s audio settings.