I have a couple channels on the surface that are receiving signal from another channel. They are set with inputs with separate Sockets on the mix rack. When I soft patch the input to somewhere else, it remains clean, but the original patch keeps getting signal from another channel…
In this Case:
HH: MixRack Socket 5 (mono) Surface position Layer A Channel Strip 5
Tom1: MixRack Socket 6 (mono) Surface position Layer A Channel Strip 6
The issue is Tom1 is getting constant full signal from HH
Temporary Fix:
HH: MixRack Socket 5 (mono) Surface position Layer A Channel Strip 5
Tom1: MixRack Socket 6 (mono) Surface position Layer A Channel Strip 6 (soft patched as input 76)
With this setup the Tom1 remains clean, with no bleed.
???
did you have a microphone on the Tom?
If yes, the mic picks up sound, so where is the problem?
Use a gate…
and the layers have nothing to do with it
I understand the layers likely have nothing to do with it.
The problem is the original Tom1 channel is getting signal, despite being unassigned and no signal coming through the HH at all. This is not about sound bleeding from one mic to another. It’s something to do with that original channel.
After copying the channel to a new strip with a different Input (same Source) it’s as it should be. Clean.
But the original channel continues to have signal.
Any external inserts configured?
Have you used “listen” to see where it is showing up in the input chain?
If possible, I’d like a copy of your show file (save this as a specific scene). I have a not-ready-for-prime-time utility I wrote to fully dump the patch matrix(es) in dLive and would like to see what is there. I ran into some odd patch issues when reconfiguring the mixrack that old information (external inputs, output patches) were still in my scene from long ago and a set of new aux channels inherited the settings. I haven’t been able to reproduce that after the 1.42 release.
Jay