Add a Scene Filter Library

I would love the ability to have a scene filter library.

This could work similar to the way the library button does for the I/O page. Where you can set custom I/O that might change specific inputs to USB playback for virtual SC for example. In the scene filter library, it would be great to have block all, unblock all as default templates as well as user definable filter sets.

This would allow a fast way to block all from a scene and allow only the specific thing you want to come through where the global filters are to ristrictive.

Ideal if you could also set a default “new scene filter set” recall somewhere. I would find this really useful for both Band and Theater applications I use A&H desks in.

You can. I have done. Build a scene which changes the patching to the USB and set recall filters off for everything else. Works a champ. On the scene you’re running, save it right before choosing the switch scene. When you’re done, just switch back to the first scene, or make a another scene that only changes the patches back.

For users who fully leverage the potential of the Scene Recall Filters - such as in the theater - this could be a really great feature.

I think you may have misunderstood.

The issue is having to go in and turn each block on or off. I want a filter library that can apply a bunch of pre determined blocks on or off for the scene.
I am after a library of set filters i can apply to any scene. In dlive you can do this by copying one scenes filters to another scene, but this is also not ideal.
When on the scene filter page, the library button should become active and when selected allow to recall custom and default filter sets.

An example would be I could set a filter and call it “theater” that could allow things like assignments and levels to be the only thing unblocked.

Also have a look into the library function for the I/O instead of scenes to recall the patching. I recently learnt about it, works great, but that’s the kind of system i would like for the scene filters. That is the only reason i mentioned the I/O.