Hi,
I usually assign all the drum elements to a “DRUMS” group. The Mighty Compressor acts on the group, and it’s magical.
Would there be any point in not sending the kick to this group to keep it independent?
Hi,
I usually assign all the drum elements to a “DRUMS” group. The Mighty Compressor acts on the group, and it’s magical.
Would there be any point in not sending the kick to this group to keep it independent?
There’s no general yes or no answer to this, as it depends on many also individual factors.
I’d lean toward yes, but if you say, now it’s already magical …
You can only try it out and let the musicians and your ears vote.
There are no easy right or wrong answers here. This is the “trial and error” portion of live sound that tends to move engineers from being “good” to “really good.” The really good engineers are the ones that want to take the time to experiment with everything to learn and improve. You need to experiment with both ideas and find out which one you like better.
That being said, this isn’t a “one and done” experiment either. You’ll find out what you like better for this drum set and drummer, but change either one of those and the results might change too.
Depends largely on the style and the mood of the tracks. What style of music are you mixing?
If the sidechain HPF isn’t getting you what you want, then go for it.
Thanks, my project is a cover band, featuring many styles, and forgive me if my first question was trivial cause I’ve always compressed the drum group with all the elements (in studio and live).
My band doesn’t have a sound engineer; mixes, scene changes, and automations are pre-programmed in Logic with sequences, and outdoors it works very well.
Today, I’m asking myself the question: what should we do when we have to play in a small venue where the drums are already loud?
We’ll need to lower the volume of the drums (except the kick drum) in the front of house, but also be able to raise it in our in-ear monitors.
So I thought about assigning the drum elements, except the kick drum (still assigned to Group 1) to Group 2, independently of the scene changes (“SAFE”) so that we can adjust them simultaneously in the front of house and in our ears, throughout the entire show.
Generally, I prefer to have all the drums on Group 1 so the Mighty can fully compress the entire set;
in a small venue, compressing Group 2 separately won’t be too much of a problem, as its volume will be lower.
Our show includes about fifty scenes (including several medleys) that I update (Overwrite) with the slightest change. They are never final, as they are constantly adjusted, sometimes up until the day before the show.
I can’t imagine duplicating 50 scenes for outdoor use just to change the assignments 50 times, especially since Logic is programmed to change a given scene at a specific time. I also can’t modify all Logic projects the day before. In short, duplicating scenes for small venues is out of the question.
So my question is:
Can you duplicate a “SHOW” to change only its assignments?
Show 2, intended for smaller venues, would use the SAME STAGES as Show 1
and would use both drum groups instead of just one.
Of course, the assignments for “Show 2” would have to remain the same throughout the show, despite the stage changes.
Is this possible on SQ-5?
I generally have all drums on layer 2 and in a sub group patched to rotary 1 for general volume control after EQ… and also have kick and snare on layer 1 faders. some songs need a little more clarity or beat.
Hi everyone!
By checking: Scene > Filters > Global Filter > Mix > Group > Assign to Group, scene changes no longer affect group assignments.
So I can reroute ‘Drums except Kick’ to Group 2 just before a show,
and have control over Group 2 throughout the show (SAFE)… that’s already a good start, phew!
By checking “Safe” on Group 2, it doesn’t recall the faders (Main+Aux sends), but is it possible to still retain the Process changes (EQ/Comp)?
Otherwise: Use the “Recall Filters” per scene, and do not enable “Safe” on Group 2
so that the EQ/Comp in Group 2 changes depending on the scene
but the faders in Group 2 remain fixed.