CC Rooms recall scenes/delay status

I’d like the ability to have the delay turned on and off to a zone based on whether or not it is combined with another zone. I’ve got a situation where I have a large gathering space setup as my primary room, and then a space behind that setup as an overflow, where I can move a collapsible wall and open up more space. When these two rooms are separate, I don’t want any delay on either of them, but if I’m using the secondary space as an overflow or extension, I need to be able to time align it with the PA in my primary space.

Currently, I’m having to use some extra zones and signal generators as well as the level sensing to fake some logic around this to make multiple things all happen at once.

Either having the ability to selectively recall which rooms are combined in the presets (currently its the entire state of the room combiner, not per room), or having the ability for the room combine status to directly control other processing options.

If you’re using presets, delays are stored. Just did an offline test and it definitely saves the delay setting. So perhaps you could limit a preset to zone processing only that’s triggered by either an external trigger (like a switch on the collapsible wall via GPIO). Or just use the combine preset itself to trigger it?

So as far as I’m aware, when I simply combine the room through the room combiner, there’s no way for me to directly recall a preset. If I use something like gpio to trigger the room combine status, then yes you’re correct, I can also trigger a preset to happen at the same time, but I’m hoping to be able to use the CC touch panels to simply combine rooms and automatically recall presets when that happens.

I could also just simply recall a preset, if I was able to store individual room combine status in the presets, but unfortunately all I’m able to store is the entire status of the room combiner, which is pretty much useless when using a single processor for multiple spaces.