Global safes switch of for some scenes

I like to use global safe to safe e.g. filter on all scenes, but I still need some filter changes on specific scenes. That means something to switch global save of for that specific scene.
It would be wonderful if the recall filter could do this, but it doesn’t, or is there anything I didn’t see yet that can handle this?

I agree it would be helpful if there was a way to “ignore” a global safe on a per scene basis - even if it was an just a simple “ignore global safes” checkbox that resulted in an “all or nothing” option for each scene. If it was an all or nothing type of solution, you could choose to ignore the global safes on a particular scene, and then use the scene filter system to add any needed filters for settings that were previously blocked by the “global” setting.

Otherwise you have forgo using Global Safes completely and create a scene filter with the “global” settings you want safed and save it to every single one of the 500 scenes (even if they aren’t currently used). That would be easy enough if you haven’t created scene filters on any scenes yet, but it’s awkward when you already have scenes with scene filters applied. You’ll end up having to manually modify those existing scene filters to ensure the work correctly.

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Not the same thing, but a nice quality of life improvement would be to have the current global safes overlayed onto scene recall safe menu. Maybe have items that are globally safed outlined in purple.

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Hi there,

I think this would defeat the whole idea of the Global Safe layer. Global Safe is designed to be absolute: once a parameter is placed there, it’s protected from every recall so you never accidentally recall it. If a scene could override that, it wouldn’t really be global any more.

The best way to handle “most scenes protected, a few scenes allowed to change” is with the Scene-specific Recall Filters.

A small feature wish:

I do agree it would be tidier if we could store and label bundles of Recall Filter settings—e.g. “Main Set,” “Verses,” “FX-Only,” etc.—and apply them in one click. Something like Recall Filter Groups would make housekeeping a lot easier without weakening the concept of Global Safe.

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Recall filter doesn’t make sence for me, but if I have a show with 60 scenes, I take the global safe e.g. for filter, gain an comp. so I can ajust everything bevor the show starts, but would be flexible with a special button which deactivates the global save so that I can change e.g. the filter or comp or routing in a particular scene.
I know ‘global is global’ but it would help a lot!

IMO global safes should remain global.

I think a useful alternative would be a way to apply a specific edit of a recall filter to a range of scenes. Currently you can copy the entire filter to a range of scenes but this will undo other changes made to individual filters.

As an example, say I have a long list of scenes and want to have one specific parameter recall only in a few scenes.
First I set the global safes to allow the parameter.
Then I set a recall filter to block that parameter and copy the filter to all the other scenes.
Then I remove the parameter from the filter of just the few scenes I want to recall it.

All good so far, but then I realise I need to have a different parameter recall only in a few other scenes.
This means I need to remove this second parameter from the global safes and add it to the the filter of all but a few scenes.
I can’t copy the filter to all as that will undo my previous work, so I have to manually add it to every recall filter.

This feature would be another button that opens a blank filter edit window and allows you to set each button to “on”, “off”, or “leave as is/no change”. When you press OK it then asks for a range of scenes to apply it to and then applies your edits to those scene filters but leaves all other existing data in the filters alone.
A description of what it could achieve would be something like: “add ch 1-8 fader level to the recall filter of scenes 5-100”

This would make editing filters on long scene lists much easier and quicker, and really captures the workflow of what is often needed with filters, which is just to add little changes here and there to augment the global safes.

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Yes, a library of recall filters would be very helpful, plus some way of labelling which scenes are using which filters in the scene/cue list. It would be nice to know which scenes have what filter at a glance.
Even better would be if the filters could stay linked to the library and auto update when the library is updated, like a palette in the lighting world. This way when you discover after programming that you need to add a parameter to some scenes you can update your filter library and the changes will propagate to all your scenes.

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this sounds all good but is not really quick. Why not adding a button to deselect the global save for o scene or something like a recall filter.
Maybe it is not important when I’m mixing a band, but in a theater this is different, you have a lot of globals but also exeptions and a lot of scenes!
many greetings Matthmany greetings

Matthias

The problem with that is that it isn’t that hard to think of a situation where you need to ignore the global filter settings for one scene. It’s the “exception to the rule” situation.

Currently, the only way to handle this is to remove the global filters completely. Well now you have 499 other scenes that don’t have global filters engaged and it’s going to cause complete chaos. Furthermore, there is no way “update” existing scene filters in a bulk action, so it would be almost impossible to handle this manually.

If you had an “ignore global filter” toggle switch available on a scene by scene basis, it wouldn’t be used 99.5% of the time, but it would be an extremely helpful option to have when you need it!

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exactly! That’s what I think.
many greetings Matthmany greetings

Matthias

First, introducing a third layer of scope filtering is a bad idea when everything you want to do can be achieved with two. I personally also dislike the concept of being able to bypass something that is supposed to be a fail-safe. Especially when you can just add the exact same filter to the individual cue/snapshot.

However, one way of handling scope filtering that makes this easier to work around is if the filter follows the previous cue/snapshot. That way you set a ‘global’ filter on the first cue and have a flexible global filter that gets added to every cue down the line. You can then tweak it down the line. That is how it is done by default on DiGiCo, Vi and many others.

That would be perfectly acceptable (and useful) IMHO. The “need” to bypass the global safe on a scene by scene basis comes from the fact that the current scene safe system is so difficult to use IMHO. Mainly because there is no bulk “update” functionality like there is on the actual scene system itself. (The “copy” function isn’t the same thing because it replaces the existing filter with the copied filter. An “update” function would make the desired changes without changing other pre-existing options on the filter).

Your suggestion is one solution. Another would be a add a bulk scene filter update system like there currently exists on the scene system.