Honest question, how can I delete multiple scenes ?? I’m not talking from the CUE list, this have been added in the v2.0, I need to delete multiple scenes from the main scene list from the show, is there ANY way of doing this ??
Imagine having a show, which is having a lot of scenes (maybe 50 or more), and I want to clear the show, and left it with just 1 scene. I don’t want to copy the scene to a new show, because what I want is the SHOW data (complex global safes, complex patching, setup of everything…)
Is there a workaround for solving that ?? Why is something so basic so difficult?. Why we can delete multiple CUEs but no multiple scenes ??
My v2.0 experience is limited to a little bit of offline Director, but I do not see a way to “Delete” multiple cues either.
It is pretty easy to “Remove” multiple cues from a cue list in edit cue list tab, but that tab does not have a “Delete” button. As far as I can tell the only place that has a “Delete” button is the main scene control tab, and that does not have multi-select.
I don’t understand how we don’t have a way to delete multiple scenes in a top tier mixing desk … More difficult to understand that in this update they worked in the “scene and cue managment” menu and still nobody thought that deleting multiple scenes could be something necessary …
I don’t understand the new cuelist system, it just seems like another layer where it pics random scenes when you add a new one. I just want the old screen system back with the possibility to delete more scenes at the same time.
To delete multiple scenes from the main scene list in version 2.0, unfortunately, there isn’t a direct feature to select and delete multiple scenes at once like you can with CUEs. A workaround would be to manually delete each scene individually from the list. Alternatively, you could save the show data you want to keep (like complex global safes, patching, and setup) and start a new show, then manually reapply this data, though it’s not the ideal solution. The lack of this feature seems like an oversight, and feedback to the developers might help in future updates.
Oh dear, that scene system needs an overhaul. If you have 200 scenes locked and want to chance the scene filters, you have to manually - one by one - unlock the scenes, then manually update those scenes, depending on if they all share the same filters, then again manually lock them - again one by one. Also deleting only works one by one. That’s really crazy, why can’t we select multiple scenes and do stuff with them?
If you jump from the current scene/cue list to the cue editor, this list is on top, not at the currently selected scene. There is also no indication of the currently selected scene. Annoying. Why?
New features - due to firmware updates - are by default unblocked in all scenes. Fantastic, now I have to unlock all my scenes - again one by one - check those filters and block those new features and - again one by one - have to lock them again. Why?
If you change the mixer configuration, the new mixes are all by default unblocked leading to the same thing. Why?
This has been one of my biggest issues with the dLive. My best guess is they assumed that those kinds of decisions would be made before scenes are created, but that’s simply not true for my workflow.
It even may be true, but now I got the UFX card and of course I could get rid of some fx busses to get some groups or auxes. That meant I needed to check hundreds of scenes for all of my shows/bands. That is really crazy and - sorry - a plain stupid system.
And again I had to repatch inputs of my show and all of my scenes had those input preamps unblocked. THIS IS SO STUPID. Then it’s again manually going through all scenes, one by one, blocking those preamps again. Thank you for nothing.
In the filters it is written “Input 01” not “Socket 01”. If I block the preamp section of Input 01, I want it blocked, regardless what patch there is. Otherwhise there should be written “Socket 01”. I actually consider that a bug. Imagine you have all your scenes locked (yeah, locked until you repatch…so actually not locked). Then you can manually, one by one, unlock them first and then, manually, one by one, have to lock them again afterwards.
W
T
F
?!
Also I’d like to have an explanation of A&H why this is implemented in that way. What is the use case of that? I don’t get it.