As it can be done on Digico SD consoles, sometimes it’s very useful to move channels around. If I have an already built showfile with 12 inputs on drums, and the drummer adds a 3rd rack tom, it would allow me to move channel 101 to in between channel 8 and 9, and add that rack tom in between the drum inputs, rather than at the end of my input list. I understand that stereo channels are only between odd and even, so maybe it could be done with pairs of channels and might need to leave an empty channel in between at times, but still it would make modifying showfiles much easier.
Is your frustration more of a cognitive one in that you have related inputs patched so far apart (all the drum inputs on channels 1-12, while the additional tom ends up on 101) or are you displeased with the surface layout?
The layout presented on your surface (whether physical or virtual) can be adjusted however you like. In your example, let’s say you added that third rack tom to channel 101. In the surface preferences, you can then rearrange the channels so that the third rack tom channel shows up along with the other drum channels.
If you mean by rearranging the channels to just change the surface layout, then I’m pretty sure he’s aware that’s possible.
I find it very annoying to have IO all over the place when there’s added new channels.
Though, this has been a request for a long time and someone told me this is impossible due to the underlaying structure of the software (don’t know any specifics- not a software engineer).
Totally agree! My mention of the surface layout was just meant to clarify what exactly OP wants.
I also dislike having related sources spread out across IO. I recently just re-patched my stage box to avoid just that!
This is pretty much my only gripe about the qu series. Stage box inputs can be assigned wherever and duplicated wherever. The physical inputs on the mixer cannot. It basically means if you want more flexibility plug your stuff into stageboxes. It just seems like something fairly simple that could have been made more flexible. You should be able to bring any physical input to any channel. I can live with it though. I just mostly use the stageboxes and i have a big ass 32x32 extron stereo matrix plugged into around 12 of the channels. So i have a huge pile of available channels in all. And i only plug a few things into the mixer inputs.
My “frustration” (if you wanna call it that) is exactly with the issue of finding which input to patch into which point. Especially when you’re on shows where you barely have any time to rehearse, but you have growing amounts of inputs, you end up with channels randomly added at the end of everything. If we could move channels around it would solve a lot of things. And right now it can be done but only by saving channel presets that include everything and then pasting that around. It’s very long.
Please add a move channel option. Yamaha QL/CL can do this as well. Very handy.
I would also appreciate this. Moving channels is a necessity in “rambo” style fast preps / builds if it happens to be like that.
+1 for moving processing channels up and down in I/O view.
I can live with plugging more inputs to the back of the channel list when in rehearsals and in a festival situations, but when it’s time to tidy up your I/O patch that’s looking like a game of mine sweeper, the route through saving/loading to/from the settings libraries is a bit cumbersome.
I used to use a first generation Avid Venue system and I’m pretty sure it moved channels using a glorified, automated copy/paste mechanism. I also remember that it refused to do it unless the mixer was in a special config mode because there was no way to predict what all those parameter changes would do to audio in intermediate stages.
And I thought that I remembered that TheatreMix could do something similar as a third party app controlling a mixer - though I didn’t see that in the feature list when I looked really quickly just now.
It is a simple concept, but the devil’s in the details because not only do you have to change the current setup, but to be truly useful you also have to modify all the scene memories. And in dLive those memories are split among the Mix Rack and the Surface(s). And what about Director? Monitor controllers? Custom Controls?